feat: gracefully handle servers, which could not be found with the addr
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parent
5bfff0a081
commit
0d5fec173d
3 changed files with 56 additions and 27 deletions
64
src/main.rs
64
src/main.rs
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@ -5,7 +5,9 @@ use std::time::Duration;
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use tokio::net::{TcpListener, TcpStream};
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use tracing_subscriber::{prelude::*, EnvFilter};
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use crate::mc_server::{MinecraftAPI, MinecraftServerHandle, ServerDeploymentStatus};
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use crate::mc_server::{
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complete_status_request, MinecraftAPI, MinecraftServerHandle, ServerDeploymentStatus,
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};
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use crate::opaque_error::OpaqueError;
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use crate::packets::clientbound::status::StatusStructNew;
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use crate::packets::serverbound::handshake::Handshake;
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@ -93,16 +95,11 @@ async fn process_connection<T: MinecraftServerHandle>(
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next_server_state = handshake.get_next_state();
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let server = api.query_server(handshake.get_server_address()).await?;
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tracing::debug!("kube server status: {:?}", server.query_status().await?);
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match next_server_state {
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packets::ProtocolState::Status => {
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handle_status(&mut client_stream, &handshake, server).await?;
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}
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packets::ProtocolState::Login => {
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handle_login(&mut client_stream, &handshake, server, api).await?
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handle_status(&mut client_stream, &handshake, api).await?;
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}
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packets::ProtocolState::Login => handle_login(&mut client_stream, &handshake, api).await?,
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packets::ProtocolState::Transfer => {
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return Err(OpaqueError::create(
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"next state is transfer; Not yet implemented!",
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@ -114,13 +111,12 @@ async fn process_connection<T: MinecraftServerHandle>(
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Ok(())
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}
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#[tracing::instrument(level = "info", fields(server_addr = server.get_addr()),skip(client_stream, handshake, server))]
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async fn handle_status(
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#[tracing::instrument(level = "info", fields(server_addr = handshake.get_server_address()),skip(client_stream, handshake, api))]
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async fn handle_status<T: MinecraftServerHandle>(
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client_stream: &mut TcpStream,
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handshake: &Handshake,
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server: impl MinecraftServerHandle,
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api: impl MinecraftAPI<T>,
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) -> Result<(), OpaqueError> {
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tracing::debug!(handshake = ?handshake);
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let client_packet = Packet::parse(client_stream).await?;
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if client_packet.id.get_int() != 0 {
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return Err(OpaqueError::create(&format!(
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@ -129,9 +125,26 @@ async fn handle_status(
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)));
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};
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let server_addr = handshake.get_server_address();
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let commit_hash: &'static str = env!("COMMIT_HASH");
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let mut status_struct = StatusStructNew::create();
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status_struct.version.protocol = handshake.protocol_version.get_int();
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let bye_message = format!(" - §dTami§r with §d<3§r §8(rev: {commit_hash})§r");
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let server = match api.query_server(handshake.get_server_address()).await {
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Ok(x) => x,
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Err(e) => {
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tracing::warn!(err = e.context);
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status_struct.players.max = 0;
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status_struct.players.online = 0;
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status_struct.description.text = format!(
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"Could not find §kserver§r: §f§o{server_addr}§r\nMinecraft Ingress{bye_message}"
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);
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return complete_status_request(client_stream, status_struct).await;
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}
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};
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tracing::debug!("kube server status: {:?}", server.query_status().await?);
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let status = server.query_status().await?;
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tracing::info!(status = ?status, "status request");
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match status {
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@ -143,33 +156,30 @@ async fn handle_status(
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ServerDeploymentStatus::Starting | ServerDeploymentStatus::PodOk => {
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status_struct.players.max = 1;
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status_struct.players.online = 1;
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status_struct.description.text = format!("§aServer is starting...§r please wait\n - §dTami§r with §d<3§r §8(rev: {commit_hash})§r");
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status_struct.description.text =
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format!("§aServer is starting...§r please wait\n{bye_message}");
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}
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ServerDeploymentStatus::Offline => {
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status_struct.players.max = 1;
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status_struct.description.text = format!("Server is currently §onot§r running. \n§aJoin to start it!§r - §dTami§r with §d<3§r §8(rev: {commit_hash})§r");
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status_struct.description.text = format!(
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"Server is currently §onot§r running. \n§aJoin to start it!§r {bye_message}"
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);
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}
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};
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let status_res =
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packets::clientbound::status::StatusResponse::set_json(Box::new(status_struct)).await;
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status_res
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.send_packet(client_stream)
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.await
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.map_err(|_| "Failed to send status packet")?;
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mc_server::handle_ping(client_stream).await?;
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Ok(())
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return complete_status_request(client_stream, status_struct).await;
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}
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#[tracing::instrument(level = "info", fields(server_addr = server.get_addr()),skip(client_stream, handshake, server, api))]
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async fn handle_login<T>(
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#[tracing::instrument(level = "info", fields(server_addr = handshake.get_server_address()),skip(client_stream, handshake, api))]
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async fn handle_login<T: MinecraftServerHandle>(
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client_stream: &mut TcpStream,
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handshake: &Handshake,
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server: impl MinecraftServerHandle,
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api: impl MinecraftAPI<T>,
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) -> Result<(), OpaqueError> {
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match server.query_status().await? {
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let server = api.query_server(handshake.get_server_address()).await?;
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let status = server.query_status().await?;
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tracing::debug!(msg = "server status", status = ?status);
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match status {
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ServerDeploymentStatus::Connectable(mut server_stream) => {
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// referenced from:
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// https://github.com/hanyu-dev/tokio-splice2/blob/fc47199fffde8946b0acf867d1fa0b2222267a34/examples/proxy.rs
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