feat: gracefully handle servers, which could not be found with the addr

This commit is contained in:
Tamipes 2025-12-11 01:10:58 +01:00
parent 5bfff0a081
commit 0d5fec173d
3 changed files with 56 additions and 27 deletions

View file

@ -151,9 +151,11 @@ impl MinecraftAPI<Server> for McApi {
if status_json.get_players_online() == 0 { if status_json.get_players_online() == 0 {
// With this I don't need to specify that StatusTrait // With this I don't need to specify that StatusTrait
// should be send as well. // should be send as well.
// Otherwise I would need to have it be defined as: // Otherwise I would need to have it be defined as:
// trait StatusTrait: Send { ... } // trait StatusTrait: Send { ... }
drop(status_json); drop(status_json);
if let Err(err) = server.stop().await { if let Err(err) = server.stop().await {
tracing::error!( tracing::error!(
trace = err.get_span_trace(), trace = err.get_span_trace(),

View file

@ -5,7 +5,9 @@ use std::time::Duration;
use tokio::net::{TcpListener, TcpStream}; use tokio::net::{TcpListener, TcpStream};
use tracing_subscriber::{prelude::*, EnvFilter}; use tracing_subscriber::{prelude::*, EnvFilter};
use crate::mc_server::{MinecraftAPI, MinecraftServerHandle, ServerDeploymentStatus}; use crate::mc_server::{
complete_status_request, MinecraftAPI, MinecraftServerHandle, ServerDeploymentStatus,
};
use crate::opaque_error::OpaqueError; use crate::opaque_error::OpaqueError;
use crate::packets::clientbound::status::StatusStructNew; use crate::packets::clientbound::status::StatusStructNew;
use crate::packets::serverbound::handshake::Handshake; use crate::packets::serverbound::handshake::Handshake;
@ -93,16 +95,11 @@ async fn process_connection<T: MinecraftServerHandle>(
next_server_state = handshake.get_next_state(); next_server_state = handshake.get_next_state();
let server = api.query_server(handshake.get_server_address()).await?;
tracing::debug!("kube server status: {:?}", server.query_status().await?);
match next_server_state { match next_server_state {
packets::ProtocolState::Status => { packets::ProtocolState::Status => {
handle_status(&mut client_stream, &handshake, server).await?; handle_status(&mut client_stream, &handshake, api).await?;
}
packets::ProtocolState::Login => {
handle_login(&mut client_stream, &handshake, server, api).await?
} }
packets::ProtocolState::Login => handle_login(&mut client_stream, &handshake, api).await?,
packets::ProtocolState::Transfer => { packets::ProtocolState::Transfer => {
return Err(OpaqueError::create( return Err(OpaqueError::create(
"next state is transfer; Not yet implemented!", "next state is transfer; Not yet implemented!",
@ -114,13 +111,12 @@ async fn process_connection<T: MinecraftServerHandle>(
Ok(()) Ok(())
} }
#[tracing::instrument(level = "info", fields(server_addr = server.get_addr()),skip(client_stream, handshake, server))] #[tracing::instrument(level = "info", fields(server_addr = handshake.get_server_address()),skip(client_stream, handshake, api))]
async fn handle_status( async fn handle_status<T: MinecraftServerHandle>(
client_stream: &mut TcpStream, client_stream: &mut TcpStream,
handshake: &Handshake, handshake: &Handshake,
server: impl MinecraftServerHandle, api: impl MinecraftAPI<T>,
) -> Result<(), OpaqueError> { ) -> Result<(), OpaqueError> {
tracing::debug!(handshake = ?handshake);
let client_packet = Packet::parse(client_stream).await?; let client_packet = Packet::parse(client_stream).await?;
if client_packet.id.get_int() != 0 { if client_packet.id.get_int() != 0 {
return Err(OpaqueError::create(&format!( return Err(OpaqueError::create(&format!(
@ -129,9 +125,26 @@ async fn handle_status(
))); )));
}; };
let server_addr = handshake.get_server_address();
let commit_hash: &'static str = env!("COMMIT_HASH"); let commit_hash: &'static str = env!("COMMIT_HASH");
let mut status_struct = StatusStructNew::create(); let mut status_struct = StatusStructNew::create();
status_struct.version.protocol = handshake.protocol_version.get_int(); status_struct.version.protocol = handshake.protocol_version.get_int();
let bye_message = format!(" - §dTami§r with §d<3§r §8(rev: {commit_hash})§r");
let server = match api.query_server(handshake.get_server_address()).await {
Ok(x) => x,
Err(e) => {
tracing::warn!(err = e.context);
status_struct.players.max = 0;
status_struct.players.online = 0;
status_struct.description.text = format!(
"Could not find §kserver§r: §f§o{server_addr}§r\nMinecraft Ingress{bye_message}"
);
return complete_status_request(client_stream, status_struct).await;
}
};
tracing::debug!("kube server status: {:?}", server.query_status().await?);
let status = server.query_status().await?; let status = server.query_status().await?;
tracing::info!(status = ?status, "status request"); tracing::info!(status = ?status, "status request");
match status { match status {
@ -143,33 +156,30 @@ async fn handle_status(
ServerDeploymentStatus::Starting | ServerDeploymentStatus::PodOk => { ServerDeploymentStatus::Starting | ServerDeploymentStatus::PodOk => {
status_struct.players.max = 1; status_struct.players.max = 1;
status_struct.players.online = 1; status_struct.players.online = 1;
status_struct.description.text = format!("§aServer is starting...§r please wait\n - §dTami§r with §d<3§r §8(rev: {commit_hash})§r"); status_struct.description.text =
format!("§aServer is starting...§r please wait\n{bye_message}");
} }
ServerDeploymentStatus::Offline => { ServerDeploymentStatus::Offline => {
status_struct.players.max = 1; status_struct.players.max = 1;
status_struct.description.text = format!("Server is currently §onot§r running. \n§aJoin to start it!§r - §dTami§r with §d<3§r §8(rev: {commit_hash})§r"); status_struct.description.text = format!(
"Server is currently §onot§r running. \n§aJoin to start it!§r {bye_message}"
);
} }
}; };
let status_res =
packets::clientbound::status::StatusResponse::set_json(Box::new(status_struct)).await;
status_res
.send_packet(client_stream)
.await
.map_err(|_| "Failed to send status packet")?;
mc_server::handle_ping(client_stream).await?; return complete_status_request(client_stream, status_struct).await;
Ok(())
} }
#[tracing::instrument(level = "info", fields(server_addr = server.get_addr()),skip(client_stream, handshake, server, api))] #[tracing::instrument(level = "info", fields(server_addr = handshake.get_server_address()),skip(client_stream, handshake, api))]
async fn handle_login<T>( async fn handle_login<T: MinecraftServerHandle>(
client_stream: &mut TcpStream, client_stream: &mut TcpStream,
handshake: &Handshake, handshake: &Handshake,
server: impl MinecraftServerHandle,
api: impl MinecraftAPI<T>, api: impl MinecraftAPI<T>,
) -> Result<(), OpaqueError> { ) -> Result<(), OpaqueError> {
match server.query_status().await? { let server = api.query_server(handshake.get_server_address()).await?;
let status = server.query_status().await?;
tracing::debug!(msg = "server status", status = ?status);
match status {
ServerDeploymentStatus::Connectable(mut server_stream) => { ServerDeploymentStatus::Connectable(mut server_stream) => {
// referenced from: // referenced from:
// https://github.com/hanyu-dev/tokio-splice2/blob/fc47199fffde8946b0acf867d1fa0b2222267a34/examples/proxy.rs // https://github.com/hanyu-dev/tokio-splice2/blob/fc47199fffde8946b0acf867d1fa0b2222267a34/examples/proxy.rs

View file

@ -3,6 +3,7 @@ use std::fmt;
use tokio::{io::AsyncWriteExt, net::TcpStream}; use tokio::{io::AsyncWriteExt, net::TcpStream};
use crate::{ use crate::{
mc_server,
packets::{ packets::{
clientbound::status::{StatusStructNew, StatusTrait}, clientbound::status::{StatusStructNew, StatusTrait},
serverbound::handshake::Handshake, serverbound::handshake::Handshake,
@ -26,6 +27,22 @@ pub async fn handle_ping(client_stream: &mut TcpStream) -> Result<(), OpaqueErro
))), ))),
} }
} }
/// small helper function for sending `status request` to client
pub async fn complete_status_request(
client_stream: &mut TcpStream,
status_struct: StatusStructNew,
) -> Result<(), OpaqueError> {
let status_res =
crate::packets::clientbound::status::StatusResponse::set_json(Box::new(status_struct))
.await;
status_res
.send_packet(client_stream)
.await
.map_err(|_| "Failed to send status packet")?;
mc_server::handle_ping(client_stream).await?;
Ok(())
}
/// Disconnects the client. /// Disconnects the client.
/// ///