feat: add better logging span to process_connection
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parent
ee7a05152e
commit
1229127101
1 changed files with 40 additions and 26 deletions
22
src/main.rs
22
src/main.rs
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@ -103,11 +103,17 @@ async fn process_connection<T: MinecraftServerHandle>(
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api: impl MinecraftAPI<T>,
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config: Config,
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) -> Result<(), OpaqueError> {
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let client_packet = Packet::parse(&mut client_stream).await?;
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// this is wrapper so that async doesnt mess up the span, and
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// to make sure this doesn't propagate to later `handle_*`
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#[tracing::instrument(level = "info", skip(client_stream, config))]
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async fn first_packet(
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client_stream: &mut TcpStream,
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config: Config,
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) -> Result<Option<packets::serverbound::handshake::Handshake>, OpaqueError> {
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let client_packet = Packet::parse(client_stream).await?;
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// --- Handshake ---
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let handshake;
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let next_server_state;
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let packet_id = client_packet.id.get_int();
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if packet_id != 0 {
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return Err(OpaqueError::create(&format!(
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@ -127,11 +133,19 @@ async fn process_connection<T: MinecraftServerHandle>(
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if filter {
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// TODO: if the server just returns here, the client does not know it
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// and sends a packet with the 122 WeirdID
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return Ok(());
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tracing::trace!("filtered out the connection");
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return Ok(None);
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}
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next_server_state = handshake.get_next_state();
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Ok(Some(handshake))
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}
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let handshake = match first_packet(&mut client_stream, config).await? {
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Some(x) => x,
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// this is needed because of the filter
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None => return Ok(()),
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};
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let next_server_state = handshake.get_next_state();
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match next_server_state {
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packets::ProtocolState::Status => {
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handle_status(&mut client_stream, &handshake, api).await?;
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