feat: add some botched old address support
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parent
1d9d205d8c
commit
2eb9adc61a
3 changed files with 21 additions and 5 deletions
20
src/main.rs
20
src/main.rs
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@ -129,7 +129,7 @@ async fn handle_status<T: MinecraftServerHandle>(
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status_struct.version.protocol = handshake.protocol_version.get_int();
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let bye_message = format!(" - §dTami§r with §d<3§r §8(rev: {commit_hash})§r");
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let server = match api.query_server(handshake.get_server_address()).await {
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let server = match api.query_server(&handshake.get_server_address()).await {
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Ok(x) => x,
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Err(e) => {
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tracing::warn!(err = e.context);
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@ -186,7 +186,23 @@ async fn handle_login<T: MinecraftServerHandle>(
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handshake: &Handshake,
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api: impl MinecraftAPI<T>,
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) -> Result<(), OpaqueError> {
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let server = api.query_server(handshake.get_server_address()).await?;
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let addr = handshake.get_server_address();
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// Thanks to a buggy minecraft, when the client sends a join
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// from a SRV DNS record, it will not use the address typed
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// in the game, but use the address redicted *to* by the
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// DNS record as the address for joining, plus a trailing "."
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//
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// For example:
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// server.example.com (_minecraft._tcp.server.example.com)
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// (the typed address) I (the DNS SRV record which gets read)
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// V
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// 5 25565 server.example.com
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// I (the response for the DNS SRV query)
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// V
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// server.example.com.
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// (the address used in the protocol)
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let server = api.query_server(addr.trim_end_matches(".")).await?;
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let status = server.query_status().await?;
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tracing::debug!(msg = "server status", status = ?status);
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match status {
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