fix: modded(neoforge 1.20.1) address string handling
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parent
2eb9adc61a
commit
6c56b9e0e3
2 changed files with 37 additions and 18 deletions
53
src/main.rs
53
src/main.rs
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@ -124,12 +124,13 @@ async fn handle_status<T: MinecraftServerHandle>(
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};
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let server_addr = handshake.get_server_address();
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let server_addr = sanitize_addr(&server_addr);
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let commit_hash: &'static str = env!("COMMIT_HASH");
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let mut status_struct = StatusStructNew::create();
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status_struct.version.protocol = handshake.protocol_version.get_int();
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let bye_message = format!(" - §dTami§r with §d<3§r §8(rev: {commit_hash})§r");
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let server = match api.query_server(&handshake.get_server_address()).await {
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let server = match api.query_server(server_addr).await {
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Ok(x) => x,
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Err(e) => {
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tracing::warn!(err = e.context);
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@ -186,22 +187,9 @@ async fn handle_login<T: MinecraftServerHandle>(
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handshake: &Handshake,
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api: impl MinecraftAPI<T>,
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) -> Result<(), OpaqueError> {
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let addr = handshake.get_server_address();
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// Thanks to a buggy minecraft, when the client sends a join
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// from a SRV DNS record, it will not use the address typed
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// in the game, but use the address redicted *to* by the
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// DNS record as the address for joining, plus a trailing "."
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//
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// For example:
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// server.example.com (_minecraft._tcp.server.example.com)
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// (the typed address) I (the DNS SRV record which gets read)
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// V
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// 5 25565 server.example.com
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// I (the response for the DNS SRV query)
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// V
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// server.example.com.
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// (the address used in the protocol)
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let server = api.query_server(addr.trim_end_matches(".")).await?;
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let server = api
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.query_server(sanitize_addr(&handshake.get_server_address()))
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.await?;
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let status = server.query_status().await?;
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tracing::debug!(msg = "server status", status = ?status);
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@ -247,3 +235,34 @@ async fn handle_login<T: MinecraftServerHandle>(
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}
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Ok(())
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}
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fn terminate_at_null(str: &str) -> &str {
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match str.split('\0').next() {
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Some(x) => x,
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None => str,
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}
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}
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fn sanitize_addr(addr: &str) -> &str {
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// Thanks to a buggy minecraft, when the client sends a join
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// from a SRV DNS record, it will not use the address typed
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// in the game, but use the address redicted *to* by the
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// DNS record as the address for joining, plus a trailing "."
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//
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// For example:
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// server.example.com (_minecraft._tcp.server.example.com)
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// (the typed address) I (the DNS SRV record which gets read)
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// V
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// 5 25565 server.example.com
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// I (the response for the DNS SRV query)
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// V
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// server.example.com.
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// (the address used in the protocol)
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let addr = addr.trim_end_matches(".");
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// Modded minecraft clients send null terminated strings,
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// after which they have extra data. This just removes them
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// from the addr lookup
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let addr = terminate_at_null(addr);
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addr
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}
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