feat: add connection filters; and config struct;
also move sanitize_addr to mc_server module
This commit is contained in:
parent
3dcf2f03a8
commit
822330ef87
7 changed files with 94 additions and 41 deletions
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@ -11,7 +11,7 @@ use tokio::task::JoinHandle;
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use tracing::Instrument;
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use crate::{
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mc_server::{MinecraftAPI, MinecraftServerHandle, ServerDeploymentStatus},
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mc_server::{sanitize_addr, MinecraftAPI, MinecraftServerHandle, ServerDeploymentStatus},
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packets::{
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clientbound::status::StatusTrait,
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serverbound::handshake::{self},
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@ -430,34 +430,3 @@ impl From<kube::Error> for OpaqueError {
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OpaqueError::create(value.to_string().as_str())
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}
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}
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fn terminate_at_null(str: &str) -> &str {
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match str.split('\0').next() {
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Some(x) => x,
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None => str,
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}
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}
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fn sanitize_addr(addr: &str) -> &str {
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// Thanks to a buggy minecraft, when the client sends a join
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// from a SRV DNS record, it will not use the address typed
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// in the game, but use the address redicted *to* by the
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// DNS record as the address for joining, plus a trailing "."
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//
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// For example:
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// server.example.com (_minecraft._tcp.server.example.com)
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// (the typed address) I (the DNS SRV record which gets read)
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// V
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// 5 25565 server.example.com
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// I (the response for the DNS SRV query)
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// V
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// server.example.com.
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// (the address used in the protocol)
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let addr = addr.trim_end_matches(".");
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// Modded minecraft clients send null terminated strings,
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// after which they have extra data. This just removes them
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// from the addr lookup
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let addr = terminate_at_null(addr);
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addr
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}
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53
src/main.rs
53
src/main.rs
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@ -1,3 +1,4 @@
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use evalexpr::*;
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use std::env;
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use std::net::SocketAddr;
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use std::time::Duration;
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@ -38,23 +39,22 @@ async fn main() {
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let api = kube_cache::McApi::create().unwrap();
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tracing::info!("initialized kube api");
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let addr = match env::var("BIND_ADDR") {
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Ok(x) => x,
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Err(_) => "0.0.0.0:25565".to_string(),
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};
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let listener = TcpListener::bind(addr.clone()).await.unwrap();
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tracing::info!(addr, "started tcp server");
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let config: Config = Default::default();
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let listener = TcpListener::bind(config.bind_addr.clone()).await.unwrap();
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tracing::info!(bind_addr = config.bind_addr, "started tcp server");
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loop {
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let (socket, addr) = listener.accept().await.unwrap();
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let api = api.clone();
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let config = config.clone();
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tokio::spawn(async move {
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tracing::debug!(
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addr = format!("{}:{}", addr.ip().to_string(), addr.port().to_string()),
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"Client connected"
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);
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if let Err(e) = process_connection(socket, addr, api).await {
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if let Err(e) = process_connection(socket, addr, api, config).await {
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tracing::error!(
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// addr = format!("{}:{}", addr.ip().to_string(), addr.port().to_string()),
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trace = format!("{}", e.get_span_trace()),
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@ -71,11 +71,12 @@ async fn main() {
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}
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}
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#[tracing::instrument(level = "info", skip(api, client_stream))]
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#[tracing::instrument(level = "info", skip(api, client_stream, config))]
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async fn process_connection<T: MinecraftServerHandle>(
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mut client_stream: TcpStream,
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addr: SocketAddr,
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api: impl MinecraftAPI<T>,
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config: Config,
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) -> Result<(), OpaqueError> {
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let client_packet = Packet::parse(&mut client_stream).await?;
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@ -92,6 +93,18 @@ async fn process_connection<T: MinecraftServerHandle>(
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.await
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.ok_or_else(|| "Client HANDSHAKE -> malformed packet; Disconnecting...".to_string())?;
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let filter = eval_boolean(&format!(
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"addr=\"{}\";{}",
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handshake.get_server_address(),
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config.filter_conn
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))
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.map_err(|e| format!("filter error! err={:?}", e))?;
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if filter {
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// TODO: if the server just returns here, the client does not know it
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// and sends a packet with the 122 WeirdID
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return Ok(());
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}
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next_server_state = handshake.get_next_state();
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match next_server_state {
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@ -256,3 +269,27 @@ async fn handle_login<T: MinecraftServerHandle>(
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}
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Ok(())
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}
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#[derive(Clone)]
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struct Config {
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pub filter_conn: String,
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pub bind_addr: String,
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}
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impl Default for Config {
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fn default() -> Self {
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let filter_conn = match env::var("FILTER_CONN") {
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Ok(x) => x,
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Err(_) => "(addr == \"10.100.0.1\")".to_string(),
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};
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let bind_addr = match env::var("BIND_ADDR") {
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Ok(x) => x,
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Err(_) => "0.0.0.0:25565".to_string(),
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};
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Self {
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filter_conn,
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bind_addr,
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}
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}
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}
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@ -3,7 +3,7 @@ use tokio::{io::AsyncWriteExt, net::TcpStream};
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use crate::{
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packets::{
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clientbound::status::{StatusStructNew, StatusTrait},
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serverbound::handshake::{self, Handshake},
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serverbound::handshake::Handshake,
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Packet, SendPacket,
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},
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OpaqueError,
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@ -137,3 +137,34 @@ pub enum ServerDeploymentStatus {
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PodOk,
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Offline,
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}
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pub fn sanitize_addr(addr: &str) -> &str {
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// Thanks to a buggy minecraft, when the client sends a join
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// from a SRV DNS record, it will not use the address typed
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// in the game, but use the address redicted *to* by the
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// DNS record as the address for joining, plus a trailing "."
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//
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// For example:
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// server.example.com (_minecraft._tcp.server.example.com)
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// (the typed address) I (the DNS SRV record which gets read)
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// V
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// 5 25565 server.example.com
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// I (the response for the DNS SRV query)
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// V
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// server.example.com.
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// (the address used in the protocol)
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let addr = addr.trim_end_matches(".");
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// Modded minecraft clients send null terminated strings,
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// after which they have extra data. This just removes them
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// from the addr lookup
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let addr = terminate_at_null(addr);
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addr
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}
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fn terminate_at_null(str: &str) -> &str {
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match str.split('\0').next() {
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Some(x) => x,
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None => str,
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}
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}
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