chore: move the proxy logic out of main

This commit is contained in:
Tamipes 2026-06-08 13:47:03 +02:00
parent 3f8fb4a01f
commit ac8812be2f
2 changed files with 291 additions and 285 deletions

View file

@ -1,28 +1,15 @@
use evalexpr::*;
use std::env;
use std::net::SocketAddr;
use std::time::Duration;
use tokio::net::{TcpListener, TcpStream};
use tracing::Instrument;
use tracing_subscriber::{prelude::*, EnvFilter};
use crate::mc_server::{MinecraftAPI, MinecraftServerHandle, ServerDeploymentStatus};
use crate::opaque_error::OpaqueError; use crate::opaque_error::OpaqueError;
use crate::packets::clientbound::status::StatusStructNew; use std::env;
use crate::packets::serverbound::handshake::Handshake; use tokio::net::TcpListener;
use crate::packets::serverbound::login::LoginStart; use tracing_subscriber::{layer::SubscriberExt, util::SubscriberInitExt, EnvFilter};
use crate::packets::{Packet, SendPacket};
mod kube_cache; mod kube_cache;
mod mc_server; mod mc_server;
mod opaque_error; mod opaque_error;
mod packets; mod packets;
mod proxy;
mod types; mod types;
static BYE_MESSAGE: &str = concat!("§dTami§r with §d<3§r §8(rev: ", env!("COMMIT_HASH"), ")§r");
static OFFLINE_TIMER: std::time::Duration = Duration::from_secs(600);
#[tokio::main] #[tokio::main]
async fn main() { async fn main() {
// ---- Tracing setup ---- // ---- Tracing setup ----
@ -59,7 +46,7 @@ async fn main() {
addr = format!("{}:{}", addr.ip().to_string(), addr.port().to_string()), addr = format!("{}:{}", addr.ip().to_string(), addr.port().to_string()),
"Client connected" "Client connected"
); );
if let Err(e) = process_connection(socket, addr, api, config).await { if let Err(e) = proxy::process_connection(socket, addr, api, config).await {
match e.level { match e.level {
tracing::Level::ERROR => tracing::error!( tracing::Level::ERROR => tracing::error!(
// addr = format!("{}:{}", addr.ip().to_string(), addr.port().to_string()), // addr = format!("{}:{}", addr.ip().to_string(), addr.port().to_string()),
@ -109,273 +96,6 @@ async fn main() {
} }
} }
async fn process_connection<T: MinecraftServerHandle>(
mut client_stream: TcpStream,
addr: SocketAddr,
api: impl MinecraftAPI<T> + Send + Sync + 'static + Clone,
config: Config,
) -> Result<(), OpaqueError>
where
T: Send + Sync + 'static,
{
// this is wrapper so that async doesnt mess up the span, and
// to make sure this doesn't propagate to later `handle_*`
#[tracing::instrument(level = "info", skip(client_stream, config))]
async fn first_packet(
client_stream: &mut TcpStream,
config: Config,
) -> Result<Option<packets::serverbound::handshake::Handshake>, OpaqueError> {
let client_packet = Packet::parse(client_stream).await?;
// --- Handshake ---
let handshake;
let packet_id = client_packet.id.get_int();
if packet_id != 0 {
return Err(OpaqueError::create(&format!(
"Client HANDSHAKE -> bad packet; id={packet_id} Disconnecting..."
)));
}
handshake = packets::serverbound::handshake::Handshake::parse(client_packet)
.await
.ok_or_else(|| "Client HANDSHAKE -> malformed packet; Disconnecting...".to_string())?;
let filter = eval_boolean(&format!(
"addr=\"{}\";{}",
handshake.get_server_address(),
config.filter_conn
))
.map_err(|e| format!("filter error! err={:?}", e))?;
if filter {
// TODO: if the server just returns here, the client does not know it
// and sends a packet with the 122 WeirdID
tracing::trace!("filtered out the connection");
return Ok(None);
}
Ok(Some(handshake))
}
let handshake = match first_packet(&mut client_stream, config).await? {
Some(x) => x,
// this is needed because of the filter
None => return Ok(()),
};
let next_server_state = handshake.get_next_state();
match next_server_state {
packets::ProtocolState::Status => {
handle_status(&mut client_stream, &handshake, api).await?;
}
packets::ProtocolState::Login => {
// This block of packet parsing is needed here, so the span with the
// username is correctly propagated due to the async nature of things
let span = tracing::span!(
tracing::Level::INFO,
"login_username_extract",
join_addr = handshake.get_server_address(),
join_port = handshake.server_port.get_value()
);
let packet = Packet::parse(&mut client_stream)
.instrument(span.clone())
.await?;
let login_packet = packets::serverbound::login::LoginStart::parse(packet)
.instrument(span.clone())
.await
.ok_or("Failed to parse login start packet".to_string())?;
handle_login(&mut client_stream, &handshake, login_packet, api).await?
}
packets::ProtocolState::Transfer => {
return Err(OpaqueError::create(
"next state is transfer; Not yet implemented!",
))
}
// This is used becuase Handshake::parse returns none if is something else
_ => unreachable!(),
};
Ok(())
}
#[tracing::instrument(level = "info", fields(join_addr = handshake.get_server_address(),join_port = handshake.server_port.get_value()),skip(client_stream, handshake, api))]
async fn handle_status<T: MinecraftServerHandle>(
client_stream: &mut TcpStream,
handshake: &Handshake,
api: impl MinecraftAPI<T>,
) -> Result<(), OpaqueError>
where
T: Send + Sync + 'static,
{
let client_packet = Packet::parse(client_stream).await?;
if client_packet.id.get_int() != 0 {
return Err(OpaqueError::create(&format!(
"Client STATUS: {:#x} Unknown Id -> Shutdown",
client_packet.id.get_int(),
)));
};
let join_addr = handshake.get_server_address();
let mut status_struct = StatusStructNew::create();
status_struct.version.protocol = handshake.protocol_version.get_int();
let server = match api
.query_server(
&handshake.get_server_address(),
&handshake.server_port.get_value().to_string(),
)
.await
{
Ok(x) => x,
Err(e) => {
let span = tracing::span!(tracing::Level::INFO, "unavailable", err = e.get_kind());
status_struct.players.max = 0;
status_struct.players.online = 0;
status_struct.description.text = format!(
"Could not find §kserver§r: §f§o{join_addr}§r\nMinecraft Ingress - {BYE_MESSAGE}"
);
mc_server::complete_status_request(client_stream, status_struct)
.instrument(span.clone())
.await?;
// Recieve the ping packet, so the client does not send it again
let _ping = Packet::parse(client_stream)
.instrument(span.clone())
.await
.map_err(|err| {
tracing::debug!(
err = OpaqueError::from(err).context,
"failed to parse ping packet"
)
});
// Send a bad ping packet back, so the client shows *searching* icon
let _pong = Packet::new(9, vec![0; 8])
.ok_or("failed to create empty pong packet?")?
.send_packet(client_stream)
.instrument(span.clone())
.await
.map_err(|_| tracing::debug!("failed to send pong packet"));
let status = ServerDeploymentStatus::Unavailable(e.get_kind().to_string());
tracing::info!(status = ?status, "status request");
return Ok(());
}
};
let status = server.query_status().await?;
tracing::info!(status = ?status, "status request");
let motd = server
.get_motd()
.unwrap_or("A minecraft server (proxy motd)".to_string());
match status {
ServerDeploymentStatus::Connectable(mut server_stream) => {
return server
.proxy_status(handshake, &client_packet, client_stream, &mut server_stream)
.await
}
ServerDeploymentStatus::Starting | ServerDeploymentStatus::PodOk => {
status_struct.players.max = 1;
status_struct.players.online = 1;
status_struct.description.text =
format!("{motd}\n§2Starting!§r §b§oWait a bit§r§b ^^§r - {BYE_MESSAGE}");
}
ServerDeploymentStatus::Offline => {
status_struct.players.max = 1;
status_struct.description.text =
format!("{motd}\n§4Offline§r §oJoin to start!§r - {BYE_MESSAGE}");
}
ServerDeploymentStatus::Unavailable(_) => unreachable!(),
};
mc_server::complete_status_request(client_stream, status_struct).await?;
return mc_server::handle_ping(client_stream).await;
}
#[tracing::instrument(level = "info", fields(join_addr = handshake.get_server_address(),join_port = handshake.server_port.get_value(),username = login_start.name.get_value()),skip(client_stream, handshake, api, login_start))]
async fn handle_login<T: MinecraftServerHandle>(
client_stream: &mut TcpStream,
handshake: &Handshake,
login_start: LoginStart,
api: impl MinecraftAPI<T> + Send + Sync + 'static + Clone,
) -> Result<(), OpaqueError>
where
T: Send + Sync + 'static,
{
let server = api
.query_server(
&handshake.get_server_address(),
&handshake.server_port.get_value().to_string(),
)
.await;
let status = match server.as_ref() {
Ok(x) => x.query_status().await?,
Err(e) => ServerDeploymentStatus::Unavailable(e.get_kind().to_string()),
};
tracing::debug!(msg = "server status", status = ?status);
match status {
ServerDeploymentStatus::Connectable(mut server_stream) => {
let server = server?;
api.start_watch(server.clone(), OFFLINE_TIMER).await?;
// referenced from:
// https://github.com/hanyu-dev/tokio-splice2/blob/fc47199fffde8946b0acf867d1fa0b2222267a34/examples/proxy.rs
let io_sl2sr = tokio_splice2::context::SpliceIoCtx::prepare()
.map_err(|e| format!("tokio_splice2::context::SpliceIoCtx err={}", e.to_string()))?
.into_io();
let io_sr2sl = tokio_splice2::context::SpliceIoCtx::prepare()
.map_err(|e| format!("tokio_splice2::context::SpliceIoCtx err={}", e.to_string()))?
.into_io();
handshake
.send_packet(&mut server_stream)
.await
.map_err(|_| "failed to forward handshake packet to minecraft server")?;
login_start
.send_packet(&mut server_stream)
.await
.map_err(|e| {
"failed to forward login packet to server before splicing".to_string()
})?;
tracing::info!("proxying with splice");
let traffic = tokio_splice2::io::SpliceBidiIo { io_sl2sr, io_sr2sl }
.execute(client_stream, &mut server_stream)
.await;
match traffic.error {
Some(e) => {
tracing::warn!(
tx = traffic.tx,
rx = traffic.rx,
err = ?e,
"connection splicing ended with error",
)
}
None => tracing::info!(
tx = traffic.tx,
rx = traffic.rx,
"connection splicing ended",
),
}
}
ServerDeploymentStatus::PodOk | ServerDeploymentStatus::Starting => {
tracing::info!(?status, "server is starting... disconnecting client");
mc_server::send_disconnect(client_stream, format!("[\"\",{{\"text\":\"The server is still starting up...\n wait a bit more please ^^\n\n\"}},{{\"text\":\"{BYE_MESSAGE}\"}}]").as_str()).await?;
}
ServerDeploymentStatus::Offline => {
let server = server?;
server.start().await?;
api.start_watch(server.clone(), OFFLINE_TIMER).await?;
mc_server::send_disconnect(client_stream, format!("[\"\",{{\"text\":\"Okayy, §2starting§r the server!\n\n\"}},{{\"text\":\"{BYE_MESSAGE}\"}}]").as_str()).await?;
}
ServerDeploymentStatus::Unavailable(_) => {
tracing::info!(?status, "tried connecting, droppping connection");
}
}
Ok(())
}
#[derive(Clone)] #[derive(Clone)]
struct Config { struct Config {
pub filter_conn: String, pub filter_conn: String,

286
src/proxy.rs Normal file
View file

@ -0,0 +1,286 @@
use evalexpr::*;
use std::env;
use std::net::SocketAddr;
use std::time::Duration;
use tokio::net::{TcpListener, TcpStream};
use tracing::Instrument;
use tracing_subscriber::{prelude::*, EnvFilter};
use crate::mc_server::{self, MinecraftAPI, MinecraftServerHandle, ServerDeploymentStatus};
use crate::opaque_error::OpaqueError;
use crate::packets::clientbound::status::StatusStructNew;
use crate::packets::serverbound::handshake::Handshake;
use crate::packets::serverbound::login::LoginStart;
use crate::packets::{self, Packet, SendPacket};
use crate::Config;
static BYE_MESSAGE: &str = concat!("§dTami§r with §d<3§r §8(rev: ", env!("COMMIT_HASH"), ")§r");
static OFFLINE_TIMER: std::time::Duration = Duration::from_secs(600);
pub async fn process_connection<T: MinecraftServerHandle>(
mut client_stream: TcpStream,
addr: SocketAddr,
api: impl MinecraftAPI<T> + Send + Sync + 'static + Clone,
config: Config,
) -> Result<(), OpaqueError>
where
T: Send + Sync + 'static,
{
// this is wrapper so that async doesnt mess up the span, and
// to make sure this doesn't propagate to later `handle_*`
#[tracing::instrument(level = "info", skip(client_stream, config))]
async fn first_packet(
client_stream: &mut TcpStream,
config: Config,
) -> Result<Option<packets::serverbound::handshake::Handshake>, OpaqueError> {
let client_packet = Packet::parse(client_stream).await?;
// --- Handshake ---
let handshake;
let packet_id = client_packet.id.get_int();
if packet_id != 0 {
return Err(OpaqueError::create(&format!(
"Client HANDSHAKE -> bad packet; id={packet_id} Disconnecting..."
)));
}
handshake = packets::serverbound::handshake::Handshake::parse(client_packet)
.await
.ok_or_else(|| "Client HANDSHAKE -> malformed packet; Disconnecting...".to_string())?;
let filter = eval_boolean(&format!(
"addr=\"{}\";{}",
handshake.get_server_address(),
config.filter_conn
))
.map_err(|e| format!("filter error! err={:?}", e))?;
if filter {
// TODO: if the server just returns here, the client does not know it
// and sends a packet with the 122 WeirdID
tracing::trace!("filtered out the connection");
return Ok(None);
}
Ok(Some(handshake))
}
let handshake = match first_packet(&mut client_stream, config).await? {
Some(x) => x,
// this is needed because of the filter
None => return Ok(()),
};
let next_server_state = handshake.get_next_state();
match next_server_state {
packets::ProtocolState::Status => {
handle_status(&mut client_stream, &handshake, api).await?;
}
packets::ProtocolState::Login => {
// This block of packet parsing is needed here, so the span with the
// username is correctly propagated due to the async nature of things
let span = tracing::span!(
tracing::Level::INFO,
"login_username_extract",
join_addr = handshake.get_server_address(),
join_port = handshake.server_port.get_value()
);
let packet = Packet::parse(&mut client_stream)
.instrument(span.clone())
.await?;
let login_packet = packets::serverbound::login::LoginStart::parse(packet)
.instrument(span.clone())
.await
.ok_or("Failed to parse login start packet".to_string())?;
handle_login(&mut client_stream, &handshake, login_packet, api).await?
}
packets::ProtocolState::Transfer => {
return Err(OpaqueError::create(
"next state is transfer; Not yet implemented!",
))
}
// This is used becuase Handshake::parse returns none if is something else
_ => unreachable!(),
};
Ok(())
}
#[tracing::instrument(level = "info", fields(join_addr = handshake.get_server_address(),join_port = handshake.server_port.get_value()),skip(client_stream, handshake, api))]
async fn handle_status<T: MinecraftServerHandle>(
client_stream: &mut TcpStream,
handshake: &Handshake,
api: impl MinecraftAPI<T>,
) -> Result<(), OpaqueError>
where
T: Send + Sync + 'static,
{
let client_packet = Packet::parse(client_stream).await?;
if client_packet.id.get_int() != 0 {
return Err(OpaqueError::create(&format!(
"Client STATUS: {:#x} Unknown Id -> Shutdown",
client_packet.id.get_int(),
)));
};
let join_addr = handshake.get_server_address();
let mut status_struct = StatusStructNew::create();
status_struct.version.protocol = handshake.protocol_version.get_int();
let server = match api
.query_server(
&handshake.get_server_address(),
&handshake.server_port.get_value().to_string(),
)
.await
{
Ok(x) => x,
Err(e) => {
let span = tracing::span!(tracing::Level::INFO, "unavailable", err = e.get_kind());
status_struct.players.max = 0;
status_struct.players.online = 0;
status_struct.description.text = format!(
"Could not find §kserver§r: §f§o{join_addr}§r\nMinecraft Ingress - {BYE_MESSAGE}"
);
mc_server::complete_status_request(client_stream, status_struct)
.instrument(span.clone())
.await?;
// Recieve the ping packet, so the client does not send it again
let _ping = Packet::parse(client_stream)
.instrument(span.clone())
.await
.map_err(|err| {
tracing::debug!(
err = OpaqueError::from(err).context,
"failed to parse ping packet"
)
});
// Send a bad ping packet back, so the client shows *searching* icon
let _pong = Packet::new(9, vec![0; 8])
.ok_or("failed to create empty pong packet?")?
.send_packet(client_stream)
.instrument(span.clone())
.await
.map_err(|_| tracing::debug!("failed to send pong packet"));
let status = ServerDeploymentStatus::Unavailable(e.get_kind().to_string());
tracing::info!(status = ?status, "status request");
return Ok(());
}
};
let status = server.query_status().await?;
tracing::info!(status = ?status, "status request");
let motd = server
.get_motd()
.unwrap_or("A minecraft server (proxy motd)".to_string());
match status {
ServerDeploymentStatus::Connectable(mut server_stream) => {
return server
.proxy_status(handshake, &client_packet, client_stream, &mut server_stream)
.await
}
ServerDeploymentStatus::Starting | ServerDeploymentStatus::PodOk => {
status_struct.players.max = 1;
status_struct.players.online = 1;
status_struct.description.text =
format!("{motd}\n§2Starting!§r §b§oWait a bit§r§b ^^§r - {BYE_MESSAGE}");
}
ServerDeploymentStatus::Offline => {
status_struct.players.max = 1;
status_struct.description.text =
format!("{motd}\n§4Offline§r §oJoin to start!§r - {BYE_MESSAGE}");
}
ServerDeploymentStatus::Unavailable(_) => unreachable!(),
};
mc_server::complete_status_request(client_stream, status_struct).await?;
return mc_server::handle_ping(client_stream).await;
}
#[tracing::instrument(level = "info", fields(join_addr = handshake.get_server_address(),join_port = handshake.server_port.get_value(),username = login_start.name.get_value()),skip(client_stream, handshake, api, login_start))]
async fn handle_login<T: MinecraftServerHandle>(
client_stream: &mut TcpStream,
handshake: &Handshake,
login_start: LoginStart,
api: impl MinecraftAPI<T> + Send + Sync + 'static + Clone,
) -> Result<(), OpaqueError>
where
T: Send + Sync + 'static,
{
let server = api
.query_server(
&handshake.get_server_address(),
&handshake.server_port.get_value().to_string(),
)
.await;
let status = match server.as_ref() {
Ok(x) => x.query_status().await?,
Err(e) => ServerDeploymentStatus::Unavailable(e.get_kind().to_string()),
};
tracing::debug!(msg = "server status", status = ?status);
match status {
ServerDeploymentStatus::Connectable(mut server_stream) => {
let server = server?;
api.start_watch(server.clone(), OFFLINE_TIMER).await?;
// referenced from:
// https://github.com/hanyu-dev/tokio-splice2/blob/fc47199fffde8946b0acf867d1fa0b2222267a34/examples/proxy.rs
let io_sl2sr = tokio_splice2::context::SpliceIoCtx::prepare()
.map_err(|e| format!("tokio_splice2::context::SpliceIoCtx err={}", e.to_string()))?
.into_io();
let io_sr2sl = tokio_splice2::context::SpliceIoCtx::prepare()
.map_err(|e| format!("tokio_splice2::context::SpliceIoCtx err={}", e.to_string()))?
.into_io();
handshake
.send_packet(&mut server_stream)
.await
.map_err(|_| "failed to forward handshake packet to minecraft server")?;
login_start
.send_packet(&mut server_stream)
.await
.map_err(|e| {
"failed to forward login packet to server before splicing".to_string()
})?;
tracing::info!("proxying with splice");
let traffic = tokio_splice2::io::SpliceBidiIo { io_sl2sr, io_sr2sl }
.execute(client_stream, &mut server_stream)
.await;
match traffic.error {
Some(e) => {
tracing::warn!(
tx = traffic.tx,
rx = traffic.rx,
err = ?e,
"connection splicing ended with error",
)
}
None => tracing::info!(
tx = traffic.tx,
rx = traffic.rx,
"connection splicing ended",
),
}
}
ServerDeploymentStatus::PodOk | ServerDeploymentStatus::Starting => {
tracing::info!(?status, "server is starting... disconnecting client");
mc_server::send_disconnect(client_stream, format!("[\"\",{{\"text\":\"The server is still starting up...\n wait a bit more please ^^\n\n\"}},{{\"text\":\"{BYE_MESSAGE}\"}}]").as_str()).await?;
}
ServerDeploymentStatus::Offline => {
let server = server?;
server.start().await?;
api.start_watch(server.clone(), OFFLINE_TIMER).await?;
mc_server::send_disconnect(client_stream, format!("[\"\",{{\"text\":\"Okayy, §2starting§r the server!\n\n\"}},{{\"text\":\"{BYE_MESSAGE}\"}}]").as_str()).await?;
}
ServerDeploymentStatus::Unavailable(_) => {
tracing::info!(?status, "tried connecting, droppping connection");
}
}
Ok(())
}