chore: move the proxy logic out of main
This commit is contained in:
parent
3f8fb4a01f
commit
ac8812be2f
2 changed files with 291 additions and 285 deletions
290
src/main.rs
290
src/main.rs
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@ -1,28 +1,15 @@
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use evalexpr::*;
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use std::env;
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use std::net::SocketAddr;
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use std::time::Duration;
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use tokio::net::{TcpListener, TcpStream};
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use tracing::Instrument;
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use tracing_subscriber::{prelude::*, EnvFilter};
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use crate::mc_server::{MinecraftAPI, MinecraftServerHandle, ServerDeploymentStatus};
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use crate::opaque_error::OpaqueError;
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use crate::packets::clientbound::status::StatusStructNew;
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use crate::packets::serverbound::handshake::Handshake;
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use crate::packets::serverbound::login::LoginStart;
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use crate::packets::{Packet, SendPacket};
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use std::env;
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use tokio::net::TcpListener;
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use tracing_subscriber::{layer::SubscriberExt, util::SubscriberInitExt, EnvFilter};
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mod kube_cache;
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mod mc_server;
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mod opaque_error;
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mod packets;
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mod proxy;
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mod types;
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static BYE_MESSAGE: &str = concat!("§dTami§r with §d<3§r §8(rev: ", env!("COMMIT_HASH"), ")§r");
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static OFFLINE_TIMER: std::time::Duration = Duration::from_secs(600);
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#[tokio::main]
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async fn main() {
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// ---- Tracing setup ----
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@ -59,7 +46,7 @@ async fn main() {
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addr = format!("{}:{}", addr.ip().to_string(), addr.port().to_string()),
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"Client connected"
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);
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if let Err(e) = process_connection(socket, addr, api, config).await {
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if let Err(e) = proxy::process_connection(socket, addr, api, config).await {
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match e.level {
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tracing::Level::ERROR => tracing::error!(
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// addr = format!("{}:{}", addr.ip().to_string(), addr.port().to_string()),
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@ -109,273 +96,6 @@ async fn main() {
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}
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}
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async fn process_connection<T: MinecraftServerHandle>(
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mut client_stream: TcpStream,
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addr: SocketAddr,
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api: impl MinecraftAPI<T> + Send + Sync + 'static + Clone,
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config: Config,
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) -> Result<(), OpaqueError>
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where
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T: Send + Sync + 'static,
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{
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// this is wrapper so that async doesnt mess up the span, and
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// to make sure this doesn't propagate to later `handle_*`
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#[tracing::instrument(level = "info", skip(client_stream, config))]
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async fn first_packet(
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client_stream: &mut TcpStream,
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config: Config,
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) -> Result<Option<packets::serverbound::handshake::Handshake>, OpaqueError> {
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let client_packet = Packet::parse(client_stream).await?;
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// --- Handshake ---
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let handshake;
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let packet_id = client_packet.id.get_int();
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if packet_id != 0 {
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return Err(OpaqueError::create(&format!(
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"Client HANDSHAKE -> bad packet; id={packet_id} Disconnecting..."
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)));
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}
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handshake = packets::serverbound::handshake::Handshake::parse(client_packet)
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.await
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.ok_or_else(|| "Client HANDSHAKE -> malformed packet; Disconnecting...".to_string())?;
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let filter = eval_boolean(&format!(
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"addr=\"{}\";{}",
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handshake.get_server_address(),
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config.filter_conn
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))
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.map_err(|e| format!("filter error! err={:?}", e))?;
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if filter {
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// TODO: if the server just returns here, the client does not know it
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// and sends a packet with the 122 WeirdID
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tracing::trace!("filtered out the connection");
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return Ok(None);
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}
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Ok(Some(handshake))
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}
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let handshake = match first_packet(&mut client_stream, config).await? {
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Some(x) => x,
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// this is needed because of the filter
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None => return Ok(()),
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};
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let next_server_state = handshake.get_next_state();
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match next_server_state {
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packets::ProtocolState::Status => {
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handle_status(&mut client_stream, &handshake, api).await?;
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}
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packets::ProtocolState::Login => {
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// This block of packet parsing is needed here, so the span with the
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// username is correctly propagated due to the async nature of things
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let span = tracing::span!(
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tracing::Level::INFO,
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"login_username_extract",
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join_addr = handshake.get_server_address(),
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join_port = handshake.server_port.get_value()
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);
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let packet = Packet::parse(&mut client_stream)
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.instrument(span.clone())
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.await?;
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let login_packet = packets::serverbound::login::LoginStart::parse(packet)
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.instrument(span.clone())
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.await
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.ok_or("Failed to parse login start packet".to_string())?;
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handle_login(&mut client_stream, &handshake, login_packet, api).await?
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}
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packets::ProtocolState::Transfer => {
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return Err(OpaqueError::create(
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"next state is transfer; Not yet implemented!",
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))
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}
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// This is used becuase Handshake::parse returns none if is something else
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_ => unreachable!(),
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};
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Ok(())
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}
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#[tracing::instrument(level = "info", fields(join_addr = handshake.get_server_address(),join_port = handshake.server_port.get_value()),skip(client_stream, handshake, api))]
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async fn handle_status<T: MinecraftServerHandle>(
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client_stream: &mut TcpStream,
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handshake: &Handshake,
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api: impl MinecraftAPI<T>,
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) -> Result<(), OpaqueError>
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where
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T: Send + Sync + 'static,
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{
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let client_packet = Packet::parse(client_stream).await?;
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if client_packet.id.get_int() != 0 {
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return Err(OpaqueError::create(&format!(
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"Client STATUS: {:#x} Unknown Id -> Shutdown",
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client_packet.id.get_int(),
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)));
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};
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let join_addr = handshake.get_server_address();
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let mut status_struct = StatusStructNew::create();
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status_struct.version.protocol = handshake.protocol_version.get_int();
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let server = match api
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.query_server(
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&handshake.get_server_address(),
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&handshake.server_port.get_value().to_string(),
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)
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.await
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{
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Ok(x) => x,
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Err(e) => {
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let span = tracing::span!(tracing::Level::INFO, "unavailable", err = e.get_kind());
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status_struct.players.max = 0;
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status_struct.players.online = 0;
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status_struct.description.text = format!(
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"Could not find §kserver§r: §f§o{join_addr}§r\nMinecraft Ingress - {BYE_MESSAGE}"
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);
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mc_server::complete_status_request(client_stream, status_struct)
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.instrument(span.clone())
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.await?;
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// Recieve the ping packet, so the client does not send it again
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let _ping = Packet::parse(client_stream)
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.instrument(span.clone())
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.await
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.map_err(|err| {
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tracing::debug!(
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err = OpaqueError::from(err).context,
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"failed to parse ping packet"
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)
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});
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// Send a bad ping packet back, so the client shows *searching* icon
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let _pong = Packet::new(9, vec![0; 8])
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.ok_or("failed to create empty pong packet?")?
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.send_packet(client_stream)
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.instrument(span.clone())
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.await
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.map_err(|_| tracing::debug!("failed to send pong packet"));
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let status = ServerDeploymentStatus::Unavailable(e.get_kind().to_string());
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tracing::info!(status = ?status, "status request");
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return Ok(());
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}
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};
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let status = server.query_status().await?;
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tracing::info!(status = ?status, "status request");
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let motd = server
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.get_motd()
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.unwrap_or("A minecraft server (proxy motd)".to_string());
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match status {
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ServerDeploymentStatus::Connectable(mut server_stream) => {
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return server
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.proxy_status(handshake, &client_packet, client_stream, &mut server_stream)
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.await
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}
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ServerDeploymentStatus::Starting | ServerDeploymentStatus::PodOk => {
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status_struct.players.max = 1;
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status_struct.players.online = 1;
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status_struct.description.text =
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format!("{motd}\n§2Starting!§r §b§oWait a bit§r§b ^^§r - {BYE_MESSAGE}");
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}
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ServerDeploymentStatus::Offline => {
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status_struct.players.max = 1;
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status_struct.description.text =
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format!("{motd}\n§4Offline§r §oJoin to start!§r - {BYE_MESSAGE}");
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}
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ServerDeploymentStatus::Unavailable(_) => unreachable!(),
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};
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mc_server::complete_status_request(client_stream, status_struct).await?;
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return mc_server::handle_ping(client_stream).await;
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}
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#[tracing::instrument(level = "info", fields(join_addr = handshake.get_server_address(),join_port = handshake.server_port.get_value(),username = login_start.name.get_value()),skip(client_stream, handshake, api, login_start))]
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async fn handle_login<T: MinecraftServerHandle>(
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client_stream: &mut TcpStream,
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handshake: &Handshake,
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login_start: LoginStart,
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api: impl MinecraftAPI<T> + Send + Sync + 'static + Clone,
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) -> Result<(), OpaqueError>
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where
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T: Send + Sync + 'static,
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{
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let server = api
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.query_server(
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&handshake.get_server_address(),
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&handshake.server_port.get_value().to_string(),
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)
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.await;
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let status = match server.as_ref() {
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Ok(x) => x.query_status().await?,
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Err(e) => ServerDeploymentStatus::Unavailable(e.get_kind().to_string()),
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};
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tracing::debug!(msg = "server status", status = ?status);
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match status {
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ServerDeploymentStatus::Connectable(mut server_stream) => {
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let server = server?;
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api.start_watch(server.clone(), OFFLINE_TIMER).await?;
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// referenced from:
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// https://github.com/hanyu-dev/tokio-splice2/blob/fc47199fffde8946b0acf867d1fa0b2222267a34/examples/proxy.rs
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let io_sl2sr = tokio_splice2::context::SpliceIoCtx::prepare()
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.map_err(|e| format!("tokio_splice2::context::SpliceIoCtx err={}", e.to_string()))?
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.into_io();
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let io_sr2sl = tokio_splice2::context::SpliceIoCtx::prepare()
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.map_err(|e| format!("tokio_splice2::context::SpliceIoCtx err={}", e.to_string()))?
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.into_io();
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handshake
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.send_packet(&mut server_stream)
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.await
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.map_err(|_| "failed to forward handshake packet to minecraft server")?;
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login_start
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.send_packet(&mut server_stream)
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.await
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.map_err(|e| {
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"failed to forward login packet to server before splicing".to_string()
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})?;
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tracing::info!("proxying with splice");
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let traffic = tokio_splice2::io::SpliceBidiIo { io_sl2sr, io_sr2sl }
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.execute(client_stream, &mut server_stream)
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.await;
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match traffic.error {
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Some(e) => {
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tracing::warn!(
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tx = traffic.tx,
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rx = traffic.rx,
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err = ?e,
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"connection splicing ended with error",
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)
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}
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None => tracing::info!(
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tx = traffic.tx,
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rx = traffic.rx,
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"connection splicing ended",
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),
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}
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}
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ServerDeploymentStatus::PodOk | ServerDeploymentStatus::Starting => {
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tracing::info!(?status, "server is starting... disconnecting client");
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mc_server::send_disconnect(client_stream, format!("[\"\",{{\"text\":\"The server is still starting up...\n wait a bit more please ^^\n\n\"}},{{\"text\":\"{BYE_MESSAGE}\"}}]").as_str()).await?;
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}
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ServerDeploymentStatus::Offline => {
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let server = server?;
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server.start().await?;
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api.start_watch(server.clone(), OFFLINE_TIMER).await?;
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mc_server::send_disconnect(client_stream, format!("[\"\",{{\"text\":\"Okayy, §2starting§r the server!\n\n\"}},{{\"text\":\"{BYE_MESSAGE}\"}}]").as_str()).await?;
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}
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ServerDeploymentStatus::Unavailable(_) => {
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tracing::info!(?status, "tried connecting, droppping connection");
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}
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}
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Ok(())
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}
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#[derive(Clone)]
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struct Config {
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pub filter_conn: String,
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286
src/proxy.rs
Normal file
286
src/proxy.rs
Normal file
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@ -0,0 +1,286 @@
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use evalexpr::*;
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use std::env;
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use std::net::SocketAddr;
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use std::time::Duration;
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use tokio::net::{TcpListener, TcpStream};
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use tracing::Instrument;
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use tracing_subscriber::{prelude::*, EnvFilter};
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use crate::mc_server::{self, MinecraftAPI, MinecraftServerHandle, ServerDeploymentStatus};
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use crate::opaque_error::OpaqueError;
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use crate::packets::clientbound::status::StatusStructNew;
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use crate::packets::serverbound::handshake::Handshake;
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use crate::packets::serverbound::login::LoginStart;
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use crate::packets::{self, Packet, SendPacket};
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use crate::Config;
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static BYE_MESSAGE: &str = concat!("§dTami§r with §d<3§r §8(rev: ", env!("COMMIT_HASH"), ")§r");
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static OFFLINE_TIMER: std::time::Duration = Duration::from_secs(600);
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pub async fn process_connection<T: MinecraftServerHandle>(
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mut client_stream: TcpStream,
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addr: SocketAddr,
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api: impl MinecraftAPI<T> + Send + Sync + 'static + Clone,
|
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config: Config,
|
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) -> Result<(), OpaqueError>
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where
|
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T: Send + Sync + 'static,
|
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{
|
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// this is wrapper so that async doesnt mess up the span, and
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// to make sure this doesn't propagate to later `handle_*`
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#[tracing::instrument(level = "info", skip(client_stream, config))]
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async fn first_packet(
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client_stream: &mut TcpStream,
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config: Config,
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) -> Result<Option<packets::serverbound::handshake::Handshake>, OpaqueError> {
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let client_packet = Packet::parse(client_stream).await?;
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// --- Handshake ---
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let handshake;
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let packet_id = client_packet.id.get_int();
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if packet_id != 0 {
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return Err(OpaqueError::create(&format!(
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"Client HANDSHAKE -> bad packet; id={packet_id} Disconnecting..."
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)));
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}
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handshake = packets::serverbound::handshake::Handshake::parse(client_packet)
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.await
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.ok_or_else(|| "Client HANDSHAKE -> malformed packet; Disconnecting...".to_string())?;
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let filter = eval_boolean(&format!(
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"addr=\"{}\";{}",
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handshake.get_server_address(),
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config.filter_conn
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))
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.map_err(|e| format!("filter error! err={:?}", e))?;
|
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if filter {
|
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// TODO: if the server just returns here, the client does not know it
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// and sends a packet with the 122 WeirdID
|
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tracing::trace!("filtered out the connection");
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return Ok(None);
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}
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Ok(Some(handshake))
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}
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let handshake = match first_packet(&mut client_stream, config).await? {
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Some(x) => x,
|
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// this is needed because of the filter
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None => return Ok(()),
|
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};
|
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|
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let next_server_state = handshake.get_next_state();
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match next_server_state {
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packets::ProtocolState::Status => {
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handle_status(&mut client_stream, &handshake, api).await?;
|
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}
|
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packets::ProtocolState::Login => {
|
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// This block of packet parsing is needed here, so the span with the
|
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// username is correctly propagated due to the async nature of things
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let span = tracing::span!(
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tracing::Level::INFO,
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"login_username_extract",
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join_addr = handshake.get_server_address(),
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join_port = handshake.server_port.get_value()
|
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);
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|
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let packet = Packet::parse(&mut client_stream)
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.instrument(span.clone())
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.await?;
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let login_packet = packets::serverbound::login::LoginStart::parse(packet)
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.instrument(span.clone())
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.await
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.ok_or("Failed to parse login start packet".to_string())?;
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handle_login(&mut client_stream, &handshake, login_packet, api).await?
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}
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packets::ProtocolState::Transfer => {
|
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return Err(OpaqueError::create(
|
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"next state is transfer; Not yet implemented!",
|
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))
|
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}
|
||||
// This is used becuase Handshake::parse returns none if is something else
|
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_ => unreachable!(),
|
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};
|
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Ok(())
|
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}
|
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|
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#[tracing::instrument(level = "info", fields(join_addr = handshake.get_server_address(),join_port = handshake.server_port.get_value()),skip(client_stream, handshake, api))]
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async fn handle_status<T: MinecraftServerHandle>(
|
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client_stream: &mut TcpStream,
|
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handshake: &Handshake,
|
||||
api: impl MinecraftAPI<T>,
|
||||
) -> Result<(), OpaqueError>
|
||||
where
|
||||
T: Send + Sync + 'static,
|
||||
{
|
||||
let client_packet = Packet::parse(client_stream).await?;
|
||||
if client_packet.id.get_int() != 0 {
|
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return Err(OpaqueError::create(&format!(
|
||||
"Client STATUS: {:#x} Unknown Id -> Shutdown",
|
||||
client_packet.id.get_int(),
|
||||
)));
|
||||
};
|
||||
|
||||
let join_addr = handshake.get_server_address();
|
||||
let mut status_struct = StatusStructNew::create();
|
||||
status_struct.version.protocol = handshake.protocol_version.get_int();
|
||||
|
||||
let server = match api
|
||||
.query_server(
|
||||
&handshake.get_server_address(),
|
||||
&handshake.server_port.get_value().to_string(),
|
||||
)
|
||||
.await
|
||||
{
|
||||
Ok(x) => x,
|
||||
Err(e) => {
|
||||
let span = tracing::span!(tracing::Level::INFO, "unavailable", err = e.get_kind());
|
||||
status_struct.players.max = 0;
|
||||
status_struct.players.online = 0;
|
||||
status_struct.description.text = format!(
|
||||
"Could not find §kserver§r: §f§o{join_addr}§r\nMinecraft Ingress - {BYE_MESSAGE}"
|
||||
);
|
||||
|
||||
mc_server::complete_status_request(client_stream, status_struct)
|
||||
.instrument(span.clone())
|
||||
.await?;
|
||||
|
||||
// Recieve the ping packet, so the client does not send it again
|
||||
let _ping = Packet::parse(client_stream)
|
||||
.instrument(span.clone())
|
||||
.await
|
||||
.map_err(|err| {
|
||||
tracing::debug!(
|
||||
err = OpaqueError::from(err).context,
|
||||
"failed to parse ping packet"
|
||||
)
|
||||
});
|
||||
// Send a bad ping packet back, so the client shows *searching* icon
|
||||
let _pong = Packet::new(9, vec![0; 8])
|
||||
.ok_or("failed to create empty pong packet?")?
|
||||
.send_packet(client_stream)
|
||||
.instrument(span.clone())
|
||||
.await
|
||||
.map_err(|_| tracing::debug!("failed to send pong packet"));
|
||||
|
||||
let status = ServerDeploymentStatus::Unavailable(e.get_kind().to_string());
|
||||
tracing::info!(status = ?status, "status request");
|
||||
return Ok(());
|
||||
}
|
||||
};
|
||||
let status = server.query_status().await?;
|
||||
tracing::info!(status = ?status, "status request");
|
||||
let motd = server
|
||||
.get_motd()
|
||||
.unwrap_or("A minecraft server (proxy motd)".to_string());
|
||||
|
||||
match status {
|
||||
ServerDeploymentStatus::Connectable(mut server_stream) => {
|
||||
return server
|
||||
.proxy_status(handshake, &client_packet, client_stream, &mut server_stream)
|
||||
.await
|
||||
}
|
||||
ServerDeploymentStatus::Starting | ServerDeploymentStatus::PodOk => {
|
||||
status_struct.players.max = 1;
|
||||
status_struct.players.online = 1;
|
||||
status_struct.description.text =
|
||||
format!("{motd}\n§2Starting!§r §b§oWait a bit§r§b ^^§r - {BYE_MESSAGE}");
|
||||
}
|
||||
ServerDeploymentStatus::Offline => {
|
||||
status_struct.players.max = 1;
|
||||
status_struct.description.text =
|
||||
format!("{motd}\n§4Offline§r §oJoin to start!§r - {BYE_MESSAGE}");
|
||||
}
|
||||
ServerDeploymentStatus::Unavailable(_) => unreachable!(),
|
||||
};
|
||||
|
||||
mc_server::complete_status_request(client_stream, status_struct).await?;
|
||||
return mc_server::handle_ping(client_stream).await;
|
||||
}
|
||||
|
||||
#[tracing::instrument(level = "info", fields(join_addr = handshake.get_server_address(),join_port = handshake.server_port.get_value(),username = login_start.name.get_value()),skip(client_stream, handshake, api, login_start))]
|
||||
async fn handle_login<T: MinecraftServerHandle>(
|
||||
client_stream: &mut TcpStream,
|
||||
handshake: &Handshake,
|
||||
login_start: LoginStart,
|
||||
api: impl MinecraftAPI<T> + Send + Sync + 'static + Clone,
|
||||
) -> Result<(), OpaqueError>
|
||||
where
|
||||
T: Send + Sync + 'static,
|
||||
{
|
||||
let server = api
|
||||
.query_server(
|
||||
&handshake.get_server_address(),
|
||||
&handshake.server_port.get_value().to_string(),
|
||||
)
|
||||
.await;
|
||||
|
||||
let status = match server.as_ref() {
|
||||
Ok(x) => x.query_status().await?,
|
||||
Err(e) => ServerDeploymentStatus::Unavailable(e.get_kind().to_string()),
|
||||
};
|
||||
tracing::debug!(msg = "server status", status = ?status);
|
||||
match status {
|
||||
ServerDeploymentStatus::Connectable(mut server_stream) => {
|
||||
let server = server?;
|
||||
api.start_watch(server.clone(), OFFLINE_TIMER).await?;
|
||||
|
||||
// referenced from:
|
||||
// https://github.com/hanyu-dev/tokio-splice2/blob/fc47199fffde8946b0acf867d1fa0b2222267a34/examples/proxy.rs
|
||||
let io_sl2sr = tokio_splice2::context::SpliceIoCtx::prepare()
|
||||
.map_err(|e| format!("tokio_splice2::context::SpliceIoCtx err={}", e.to_string()))?
|
||||
.into_io();
|
||||
|
||||
let io_sr2sl = tokio_splice2::context::SpliceIoCtx::prepare()
|
||||
.map_err(|e| format!("tokio_splice2::context::SpliceIoCtx err={}", e.to_string()))?
|
||||
.into_io();
|
||||
|
||||
handshake
|
||||
.send_packet(&mut server_stream)
|
||||
.await
|
||||
.map_err(|_| "failed to forward handshake packet to minecraft server")?;
|
||||
|
||||
login_start
|
||||
.send_packet(&mut server_stream)
|
||||
.await
|
||||
.map_err(|e| {
|
||||
"failed to forward login packet to server before splicing".to_string()
|
||||
})?;
|
||||
|
||||
tracing::info!("proxying with splice");
|
||||
let traffic = tokio_splice2::io::SpliceBidiIo { io_sl2sr, io_sr2sl }
|
||||
.execute(client_stream, &mut server_stream)
|
||||
.await;
|
||||
|
||||
match traffic.error {
|
||||
Some(e) => {
|
||||
tracing::warn!(
|
||||
tx = traffic.tx,
|
||||
rx = traffic.rx,
|
||||
err = ?e,
|
||||
"connection splicing ended with error",
|
||||
)
|
||||
}
|
||||
None => tracing::info!(
|
||||
tx = traffic.tx,
|
||||
rx = traffic.rx,
|
||||
"connection splicing ended",
|
||||
),
|
||||
}
|
||||
}
|
||||
ServerDeploymentStatus::PodOk | ServerDeploymentStatus::Starting => {
|
||||
tracing::info!(?status, "server is starting... disconnecting client");
|
||||
mc_server::send_disconnect(client_stream, format!("[\"\",{{\"text\":\"The server is still starting up...\n wait a bit more please ^^\n\n\"}},{{\"text\":\"{BYE_MESSAGE}\"}}]").as_str()).await?;
|
||||
}
|
||||
ServerDeploymentStatus::Offline => {
|
||||
let server = server?;
|
||||
server.start().await?;
|
||||
api.start_watch(server.clone(), OFFLINE_TIMER).await?;
|
||||
mc_server::send_disconnect(client_stream, format!("[\"\",{{\"text\":\"Okayy, §2starting§r the server!\n\n\"}},{{\"text\":\"{BYE_MESSAGE}\"}}]").as_str()).await?;
|
||||
}
|
||||
ServerDeploymentStatus::Unavailable(_) => {
|
||||
tracing::info!(?status, "tried connecting, droppping connection");
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue