feat: call start_watcher when connecting to an already running instance
(used to be only when starting the server)
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2 changed files with 7 additions and 0 deletions
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@ -240,6 +240,9 @@ async fn handle_login<T: MinecraftServerHandle>(
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tracing::debug!(msg = "server status", status = ?status);
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match status {
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ServerDeploymentStatus::Connectable(mut server_stream) => {
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api.start_watch(server.clone(), Duration::from_secs(600))
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.await?;
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// referenced from:
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// https://github.com/hanyu-dev/tokio-splice2/blob/fc47199fffde8946b0acf867d1fa0b2222267a34/examples/proxy.rs
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let io_sl2sr = tokio_splice2::context::SpliceIoCtx::prepare()
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