233 lines
8.9 KiB
Rust
233 lines
8.9 KiB
Rust
use std::env;
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use std::net::SocketAddr;
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use std::time::Duration;
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use tokio::net::{TcpListener, TcpStream};
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use tracing_subscriber::{prelude::*, EnvFilter};
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use crate::mc_server::{MinecraftAPI, MinecraftServerHandle, ServerDeploymentStatus};
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use crate::opaque_error::OpaqueError;
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use crate::packets::clientbound::status::StatusStructNew;
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use crate::packets::serverbound::handshake::Handshake;
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use crate::packets::{Packet, SendPacket};
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mod kube_cache;
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mod mc_server;
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mod opaque_error;
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mod packets;
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mod types;
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#[tokio::main]
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async fn main() {
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// ---- Tracing setup ----
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let fmt_layer = tracing_subscriber::fmt::layer()
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.with_target(false)
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.with_level(true);
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let filter_layer = EnvFilter::try_from_default_env().unwrap_or_else(|_| EnvFilter::new("info"));
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tracing_subscriber::registry()
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.with(fmt_layer)
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.with(filter_layer)
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.with(tracing_error::ErrorLayer::default())
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.init();
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tracing::info!("mc-ingress");
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let revision: &'static str = env!("COMMIT_HASH");
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tracing::info!(revision);
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let api = kube_cache::McApi::create().unwrap();
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tracing::info!("initialized kube api");
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let addr = match env::var("BIND_ADDR") {
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Ok(x) => x,
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Err(_) => "0.0.0.0:25565".to_string(),
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};
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let listener = TcpListener::bind(addr.clone()).await.unwrap();
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tracing::info!(addr, "started tcp server");
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loop {
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let (socket, addr) = listener.accept().await.unwrap();
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let api = api.clone();
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tokio::spawn(async move {
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tracing::debug!(
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addr = format!("{}:{}", addr.ip().to_string(), addr.port().to_string()),
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"Client connected"
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);
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if let Err(e) = process_connection(socket, addr, api).await {
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tracing::error!(
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// addr = format!("{}:{}", addr.ip().to_string(), addr.port().to_string()),
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trace = format!("{}", e.get_span_trace()),
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err = format!("{}", e.context),
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"Client disconnected"
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);
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} else {
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tracing::debug!(
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addr = format!("{}:{}", addr.ip().to_string(), addr.port().to_string()),
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"Client disconnected"
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);
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}
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});
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}
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}
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#[tracing::instrument(level = "info", skip(api, client_stream))]
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async fn process_connection<T: MinecraftServerHandle>(
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mut client_stream: TcpStream,
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addr: SocketAddr,
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api: impl MinecraftAPI<T>,
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) -> Result<(), OpaqueError> {
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let client_packet = Packet::parse(&mut client_stream).await?;
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// --- Handshake ---
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let handshake;
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let next_server_state;
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let packet_id = client_packet.id.get_int();
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if packet_id != 0 {
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return Err(OpaqueError::create(&format!(
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"Client HANDSHAKE -> bad packet; id={packet_id} Disconnecting..."
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)));
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}
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handshake = packets::serverbound::handshake::Handshake::parse(client_packet)
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.await
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.ok_or_else(|| "Client HANDSHAKE -> malformed packet; Disconnecting...".to_string())?;
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next_server_state = handshake.get_next_state();
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match next_server_state {
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packets::ProtocolState::Status => {
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handle_status(&mut client_stream, &handshake, api).await?;
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}
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packets::ProtocolState::Login => handle_login(&mut client_stream, &handshake, api).await?,
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packets::ProtocolState::Transfer => {
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return Err(OpaqueError::create(
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"next state is transfer; Not yet implemented!",
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))
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}
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// This is used becuase Handshake::parse returns none if is something else
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_ => unreachable!(),
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};
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Ok(())
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}
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#[tracing::instrument(level = "info", fields(server_addr = handshake.get_server_address()),skip(client_stream, handshake, api))]
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async fn handle_status<T: MinecraftServerHandle>(
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client_stream: &mut TcpStream,
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handshake: &Handshake,
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api: impl MinecraftAPI<T>,
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) -> Result<(), OpaqueError> {
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let client_packet = Packet::parse(client_stream).await?;
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if client_packet.id.get_int() != 0 {
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return Err(OpaqueError::create(&format!(
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"Client STATUS: {:#x} Unknown Id -> Shutdown",
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client_packet.id.get_int(),
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)));
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};
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let server_addr = handshake.get_server_address();
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let commit_hash: &'static str = env!("COMMIT_HASH");
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let mut status_struct = StatusStructNew::create();
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status_struct.version.protocol = handshake.protocol_version.get_int();
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let bye_message = format!(" - §dTami§r with §d<3§r §8(rev: {commit_hash})§r");
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let server = match api.query_server(handshake.get_server_address()).await {
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Ok(x) => x,
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Err(e) => {
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tracing::warn!(err = e.context);
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status_struct.players.max = 0;
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status_struct.players.online = 0;
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status_struct.description.text = format!(
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"Could not find §kserver§r: §f§o{server_addr}§r\nMinecraft Ingress{bye_message}"
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);
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mc_server::complete_status_request(client_stream, status_struct).await?;
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// Recieve the ping packet, so the client does not send it again
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let _ping = Packet::parse(client_stream).await?;
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// Send a bad ping packet back, so the client shows *searching* icon
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let _pong = Packet::new(9, vec![0; 8])
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.ok_or("failed to create empty pong packet?")?
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.send_packet(client_stream)
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.await
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.map_err(|_| "failed to send pong packet")?;
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return Ok(());
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}
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};
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tracing::debug!("kube server status: {:?}", server.query_status().await?);
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let status = server.query_status().await?;
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tracing::info!(status = ?status, "status request");
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match status {
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ServerDeploymentStatus::Connectable(mut server_stream) => {
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return server
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.proxy_status(handshake, &client_packet, client_stream, &mut server_stream)
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.await
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}
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ServerDeploymentStatus::Starting | ServerDeploymentStatus::PodOk => {
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status_struct.players.max = 1;
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status_struct.players.online = 1;
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status_struct.description.text =
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format!("§aServer is starting...§r please wait\n{bye_message}");
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}
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ServerDeploymentStatus::Offline => {
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status_struct.players.max = 1;
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status_struct.description.text = format!(
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"Server is currently §onot§r running. \n§aJoin to start it!§r {bye_message}"
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);
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}
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};
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mc_server::complete_status_request(client_stream, status_struct).await?;
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return mc_server::handle_ping(client_stream).await;
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}
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#[tracing::instrument(level = "info", fields(server_addr = handshake.get_server_address()),skip(client_stream, handshake, api))]
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async fn handle_login<T: MinecraftServerHandle>(
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client_stream: &mut TcpStream,
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handshake: &Handshake,
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api: impl MinecraftAPI<T>,
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) -> Result<(), OpaqueError> {
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let server = api.query_server(handshake.get_server_address()).await?;
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let status = server.query_status().await?;
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tracing::debug!(msg = "server status", status = ?status);
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match status {
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ServerDeploymentStatus::Connectable(mut server_stream) => {
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// referenced from:
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// https://github.com/hanyu-dev/tokio-splice2/blob/fc47199fffde8946b0acf867d1fa0b2222267a34/examples/proxy.rs
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let io_sl2sr = tokio_splice2::context::SpliceIoCtx::prepare()
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.map_err(|e| format!("tokio_splice2::context::SpliceIoCtx err={}", e.to_string()))?
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.into_io();
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let io_sr2sl = tokio_splice2::context::SpliceIoCtx::prepare()
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.map_err(|e| format!("tokio_splice2::context::SpliceIoCtx err={}", e.to_string()))?
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.into_io();
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handshake
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.send_packet(&mut server_stream)
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.await
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.map_err(|_| "failed to forward handshake packet to minecraft server")?;
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tracing::info!("proxying with splice");
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let traffic = tokio_splice2::io::SpliceBidiIo { io_sl2sr, io_sr2sl }
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.execute(client_stream, &mut server_stream)
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.await;
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tracing::debug!("data exchanged: tx: {} rx: {}", traffic.tx, traffic.rx);
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if let Some(e) = traffic.error {
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return Err(OpaqueError::create(&format!(
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"failed to splice; err = {}",
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e
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)));
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}
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}
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ServerDeploymentStatus::PodOk | ServerDeploymentStatus::Starting => {
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mc_server::send_disconnect(client_stream, "Starting...§d<3§r").await?;
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}
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ServerDeploymentStatus::Offline => {
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server.start().await?;
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api.start_watch(server.clone(), Duration::from_secs(600))
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.await?;
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mc_server::send_disconnect(client_stream, "Okayy_starting_it...§d<3§r").await?;
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}
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}
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Ok(())
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}
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