mc-ingress/src/main.rs

312 lines
11 KiB
Rust

use evalexpr::*;
use std::env;
use std::net::SocketAddr;
use std::time::Duration;
use tokio::net::{TcpListener, TcpStream};
use tracing::Instrument;
use tracing_subscriber::{prelude::*, EnvFilter};
use crate::mc_server::{MinecraftAPI, MinecraftServerHandle, ServerDeploymentStatus};
use crate::opaque_error::OpaqueError;
use crate::packets::clientbound::status::StatusStructNew;
use crate::packets::serverbound::handshake::Handshake;
use crate::packets::serverbound::login::LoginStart;
use crate::packets::{Packet, SendPacket};
mod kube_cache;
mod mc_server;
mod opaque_error;
mod packets;
mod types;
#[tokio::main]
async fn main() {
// ---- Tracing setup ----
let fmt_layer = tracing_subscriber::fmt::layer()
.with_target(false)
.with_level(true);
let filter_layer = EnvFilter::try_from_default_env().unwrap_or_else(|_| EnvFilter::new("info"));
tracing_subscriber::registry()
.with(fmt_layer)
.with(filter_layer)
.with(tracing_error::ErrorLayer::default())
.init();
tracing::info!("mc-ingress");
let revision: &'static str = env!("COMMIT_HASH");
tracing::info!(revision);
let api = kube_cache::McApi::create().unwrap();
tracing::info!("initialized kube api");
let config: Config = Default::default();
let listener = TcpListener::bind(config.bind_addr.clone()).await.unwrap();
tracing::info!(bind_addr = config.bind_addr, "started tcp server");
loop {
let (socket, addr) = listener.accept().await.unwrap();
let api = api.clone();
let config = config.clone();
tokio::spawn(async move {
tracing::debug!(
addr = format!("{}:{}", addr.ip().to_string(), addr.port().to_string()),
"Client connected"
);
if let Err(e) = process_connection(socket, addr, api, config).await {
tracing::error!(
// addr = format!("{}:{}", addr.ip().to_string(), addr.port().to_string()),
trace = format!("{}", e.get_span_trace()),
err = format!("{}", e.context),
"Client disconnected"
);
} else {
tracing::debug!(
addr = format!("{}:{}", addr.ip().to_string(), addr.port().to_string()),
"Client disconnected"
);
}
});
}
}
#[tracing::instrument(level = "info", skip(api, client_stream, config))]
async fn process_connection<T: MinecraftServerHandle>(
mut client_stream: TcpStream,
addr: SocketAddr,
api: impl MinecraftAPI<T>,
config: Config,
) -> Result<(), OpaqueError> {
let client_packet = Packet::parse(&mut client_stream).await?;
// --- Handshake ---
let handshake;
let next_server_state;
let packet_id = client_packet.id.get_int();
if packet_id != 0 {
return Err(OpaqueError::create(&format!(
"Client HANDSHAKE -> bad packet; id={packet_id} Disconnecting..."
)));
}
handshake = packets::serverbound::handshake::Handshake::parse(client_packet)
.await
.ok_or_else(|| "Client HANDSHAKE -> malformed packet; Disconnecting...".to_string())?;
let filter = eval_boolean(&format!(
"addr=\"{}\";{}",
handshake.get_server_address(),
config.filter_conn
))
.map_err(|e| format!("filter error! err={:?}", e))?;
if filter {
// TODO: if the server just returns here, the client does not know it
// and sends a packet with the 122 WeirdID
return Ok(());
}
next_server_state = handshake.get_next_state();
match next_server_state {
packets::ProtocolState::Status => {
handle_status(&mut client_stream, &handshake, api).await?;
}
packets::ProtocolState::Login => {
// This block of packet parsing is needed here, so the span with the
// username is correctly propagated due to the async nature of things
let packet = Packet::parse(&mut client_stream).await?;
let login_packet = packets::serverbound::login::LoginStart::parse(packet)
.await
.ok_or("Failed to parse login start packet".to_string())?;
handle_login(&mut client_stream, &handshake, login_packet, api).await?
}
packets::ProtocolState::Transfer => {
return Err(OpaqueError::create(
"next state is transfer; Not yet implemented!",
))
}
// This is used becuase Handshake::parse returns none if is something else
_ => unreachable!(),
};
Ok(())
}
#[tracing::instrument(level = "info", fields(server_addr = handshake.get_server_address(),server_port = handshake.server_port.get_value()),skip(client_stream, handshake, api))]
async fn handle_status<T: MinecraftServerHandle>(
client_stream: &mut TcpStream,
handshake: &Handshake,
api: impl MinecraftAPI<T>,
) -> Result<(), OpaqueError> {
let client_packet = Packet::parse(client_stream).await?;
if client_packet.id.get_int() != 0 {
return Err(OpaqueError::create(&format!(
"Client STATUS: {:#x} Unknown Id -> Shutdown",
client_packet.id.get_int(),
)));
};
let server_addr = handshake.get_server_address();
let commit_hash: &'static str = env!("COMMIT_HASH");
let mut status_struct = StatusStructNew::create();
status_struct.version.protocol = handshake.protocol_version.get_int();
let bye_message = format!(" - §dTami§r with §d<3§r §8(rev: {commit_hash})§r");
let server = match api
.query_server(
&handshake.get_server_address(),
&handshake.server_port.get_value().to_string(),
)
.await
{
Ok(x) => x,
Err(e) => {
let span = tracing::span!(tracing::Level::WARN, "not_found", err = e.context);
status_struct.players.max = 0;
status_struct.players.online = 0;
status_struct.description.text = format!(
"Could not find §kserver§r: §f§o{server_addr}§r\nMinecraft Ingress {bye_message}"
);
mc_server::complete_status_request(client_stream, status_struct)
.instrument(span.clone())
.await?;
// Recieve the ping packet, so the client does not send it again
let _ping = Packet::parse(client_stream).instrument(span.clone()).await;
// Send a bad ping packet back, so the client shows *searching* icon
let _pong = Packet::new(9, vec![0; 8])
.ok_or("failed to create empty pong packet?")?
.send_packet(client_stream)
.await
.map_err(|_| "failed to send pong packet")?;
let _guard = span.enter();
match _ping {
Ok(_) => tracing::info!("sent status with error"),
Err(err) => {
tracing::warn!(err = OpaqueError::from(err).context)
}
};
return Ok(());
}
};
let status = server.query_status().await?;
tracing::info!(status = ?status, "status request");
let motd = server
.get_motd()
.unwrap_or("A minecraft server (proxy motd)".to_string());
tracing::trace!(motd);
match status {
ServerDeploymentStatus::Connectable(mut server_stream) => {
return server
.proxy_status(handshake, &client_packet, client_stream, &mut server_stream)
.await
}
ServerDeploymentStatus::Starting | ServerDeploymentStatus::PodOk => {
status_struct.players.max = 1;
status_struct.players.online = 1;
status_struct.description.text =
format!("{motd}\n§2Starting!§r §b§oWait a bit§r§b ^^§r{bye_message}");
}
ServerDeploymentStatus::Offline => {
status_struct.players.max = 1;
status_struct.description.text =
format!("{motd}\n§4Offline§r §oJoin to start!§r{bye_message}");
}
};
mc_server::complete_status_request(client_stream, status_struct).await?;
return mc_server::handle_ping(client_stream).await;
}
#[tracing::instrument(level = "info", fields(server_addr = handshake.get_server_address(),server_port = handshake.server_port.get_value(),username = login_start.name.get_value()),skip(client_stream, handshake, api, login_start))]
async fn handle_login<T: MinecraftServerHandle>(
client_stream: &mut TcpStream,
handshake: &Handshake,
login_start: LoginStart,
api: impl MinecraftAPI<T>,
) -> Result<(), OpaqueError> {
let server = api
.query_server(
&handshake.get_server_address(),
&handshake.server_port.get_value().to_string(),
)
.await?;
let status = server.query_status().await?;
tracing::debug!(msg = "server status", status = ?status);
match status {
ServerDeploymentStatus::Connectable(mut server_stream) => {
// referenced from:
// https://github.com/hanyu-dev/tokio-splice2/blob/fc47199fffde8946b0acf867d1fa0b2222267a34/examples/proxy.rs
let io_sl2sr = tokio_splice2::context::SpliceIoCtx::prepare()
.map_err(|e| format!("tokio_splice2::context::SpliceIoCtx err={}", e.to_string()))?
.into_io();
let io_sr2sl = tokio_splice2::context::SpliceIoCtx::prepare()
.map_err(|e| format!("tokio_splice2::context::SpliceIoCtx err={}", e.to_string()))?
.into_io();
handshake
.send_packet(&mut server_stream)
.await
.map_err(|_| "failed to forward handshake packet to minecraft server")?;
login_start
.send_packet(&mut server_stream)
.await
.map_err(|e| {
"failed to forward login packet to server before splicing".to_string()
})?;
tracing::info!("proxying with splice");
let traffic = tokio_splice2::io::SpliceBidiIo { io_sl2sr, io_sr2sl }
.execute(client_stream, &mut server_stream)
.await;
tracing::debug!("data exchanged: tx: {} rx: {}", traffic.tx, traffic.rx);
if let Some(e) = traffic.error {
return Err(OpaqueError::create(&format!(
"failed to splice; err = {}",
e
)));
}
}
ServerDeploymentStatus::PodOk | ServerDeploymentStatus::Starting => {
mc_server::send_disconnect(client_stream, "Starting...§d<3§r").await?;
}
ServerDeploymentStatus::Offline => {
server.start().await?;
api.start_watch(server.clone(), Duration::from_secs(600))
.await?;
mc_server::send_disconnect(client_stream, "Okayy_starting_it...§d<3§r").await?;
}
}
Ok(())
}
#[derive(Clone)]
struct Config {
pub filter_conn: String,
pub bind_addr: String,
}
impl Default for Config {
fn default() -> Self {
let filter_conn = match env::var("FILTER_CONN") {
Ok(x) => x,
Err(_) => "(addr == \"10.100.0.1\")".to_string(),
};
let bind_addr = match env::var("BIND_ADDR") {
Ok(x) => x,
Err(_) => "0.0.0.0:25565".to_string(),
};
Self {
filter_conn,
bind_addr,
}
}
}