mc-ingress/src/mc_server.rs

169 lines
5.7 KiB
Rust

use tokio::{io::AsyncWriteExt, net::TcpStream};
use crate::{
packets::{
clientbound::status::{StatusStructNew, StatusTrait},
serverbound::handshake::Handshake,
Packet, SendPacket,
},
OpaqueError,
};
#[tracing::instrument(skip(client_stream))]
pub async fn handle_ping(client_stream: &mut TcpStream) -> Result<(), OpaqueError> {
// --- Respond to ping packet ---
let ping_packet = Packet::parse(client_stream).await?;
match ping_packet.id.get_int() {
1 => Ok(ping_packet
.send_packet(client_stream)
.await
.map_err(|_| "Failed to send ping")?),
_ => Err(OpaqueError::create(&format!(
"Expected ping packet, got: {}",
ping_packet.id.get_int()
))),
}
}
/// small helper function for sending `status request` to client
pub async fn complete_status_request(
client_stream: &mut TcpStream,
status_struct: StatusStructNew,
) -> Result<(), OpaqueError> {
let status_res =
crate::packets::clientbound::status::StatusResponse::set_json(Box::new(status_struct))
.await;
status_res
.send_packet(client_stream)
.await
.map_err(|_| "Failed to send status packet")?;
Ok(())
}
/// Disconnects the client.
///
/// It works if the client is in the login state, and it
/// has *already* and *only* sent the **handshake** and **login_start** packet.
#[tracing::instrument(skip(client_stream))]
pub async fn send_disconnect(
client_stream: &mut TcpStream,
reason: &str,
) -> Result<(), OpaqueError> {
let disconnect_packet =
crate::packets::clientbound::login::Disconnect::set_reason(reason.to_owned())
.await
.ok_or_else(|| "failed to *create* disconnect packet")?;
disconnect_packet
.send_packet(client_stream)
.await
.map_err(|_| "failed to *send* disconnect packet")?;
client_stream.flush().await.map_err(|e| e.to_string())?;
Ok(())
}
pub trait MinecraftServerHandle: Clone {
async fn start(&self) -> Result<(), OpaqueError>;
async fn stop(&self) -> Result<(), OpaqueError>;
async fn query_status(&self) -> Result<ServerDeploymentStatus, OpaqueError>;
fn get_internal_address(&self) -> Option<String>;
fn get_internal_port(&self) -> Option<String>;
fn get_addr(&self) -> Option<String>;
fn get_port(&self) -> Option<String>;
fn get_motd(&self) -> Option<String>;
async fn query_server_connectable(&self) -> Result<TcpStream, OpaqueError> {
let address = self
.get_internal_address()
.ok_or_else(|| "failed to get internal address from server")?;
let server_stream = TcpStream::connect(address)
.await
.map_err(|_| "failed to connect to minecraft server")?;
tracing::trace!(
"successfully connected to backend server; (connectibility check) {:?}",
server_stream.peer_addr()
);
Ok(server_stream)
}
/// Takes the already received packets, sends them to the server,
/// and proceeds to proxy the rest of the connection transparently.
async fn proxy_status(
&self,
handshake: &Handshake,
status_request: &Packet,
client_stream: &mut TcpStream,
server_stream: &mut TcpStream,
) -> Result<(), OpaqueError> {
handshake
.send_packet(server_stream)
.await
.map_err(|_| "failed to forward handshake packet to minecraft server")?;
status_request
.send_packet(server_stream)
.await
.map_err(|_| "failed to forward status request packet to minecraft server")?;
let data_amount = tokio::io::copy_bidirectional(client_stream, server_stream)
.await
.map_err(|e| {
format!(
"error during bidirectional copy between server and client; err={:?}",
e
)
})?;
tracing::trace!("data exchanged while proxying status: {:?}", data_amount);
Ok(())
}
// TODO: move the implementation to here, but
// the async things are *strange* in rust
fn query_description(
&self,
) -> impl std::future::Future<Output = Result<Box<dyn StatusTrait>, OpaqueError>> + Send;
}
pub trait MinecraftAPI<T> {
async fn query_server(&self, addr: &str, port: &str) -> Result<T, OpaqueError>;
async fn start_watch(
self,
server: impl MinecraftServerHandle,
frequency: std::time::Duration,
) -> Result<(), OpaqueError>;
}
pub enum ServerDeploymentStatus {
Connectable(TcpStream),
Starting,
PodOk,
Offline,
}
pub fn sanitize_addr(addr: &str) -> &str {
// Thanks to a buggy minecraft, when the client sends a join
// from a SRV DNS record, it will not use the address typed
// in the game, but use the address redicted *to* by the
// DNS record as the address for joining, plus a trailing "."
//
// For example:
// server.example.com (_minecraft._tcp.server.example.com)
// (the typed address) I (the DNS SRV record which gets read)
// V
// 5 25565 server.example.com
// I (the response for the DNS SRV query)
// V
// server.example.com.
// (the address used in the protocol)
let addr = addr.trim_end_matches(".");
// Modded minecraft clients send null terminated strings,
// after which they have extra data. This just removes them
// from the addr lookup
let addr = terminate_at_null(addr);
addr
}
fn terminate_at_null(str: &str) -> &str {
match str.split('\0').next() {
Some(x) => x,
None => str,
}
}